Grand Valley State University
Video games + Psychological aspects
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http://bibfra.me/vocab/lite/Concept
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Video games + Psychological aspects
Name
Video games + Psychological aspects
Focus
Video games + Psychological aspects
Sub focus
Video games
Psychological aspects
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Game addiction, the experience and the effects, Neils Clark and P. Shavaun Scott
Gamer nation, the rise of modern gaming and the compulsion to play again, Eric Geissinger
Game over, gender, race & violence in video games, produced and directed by Nina Huntemann
The virtual ninja manifesto, fighting games, martial arts and gamic orientalism, Chris Goto-Jones
Crash override, how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate, Zoë Quinn
What video games have to teach us about learning and literacy, James Paul Gee
Handbook of children and the media, Dorothy G. Singer, Jerome L. Singer, editors
Why video games are good for your soul, pleasure and learning, James Paul Gee
This gaming life, travels in three cities, Jim Rossignol
Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology, Tison Pugh
Video games, a popular culture phenomenon, Arthur Asa Berger
Playing with feelings, video games and affect, Aubrey Anable
Assassination generation, video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
Unified discourse analysis, language, reality, virtual worlds, and video games, James Paul Gee
Effects of a therapeutic recreation intervention within a technology-based physical activity context on the social interaction of male youth with autism spectrum disorders, I-Tsun Chiang
Mind at play, the psychology of video games, Geoffrey R. Loftus & Elizabeth F. Loftus
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Video games + Psychological aspects
Sub focus
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Video games
Psychological aspects
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